The only complicating factor is that you can buy the A30 Wireless in either PlayStation or Xbox configurations, and they’re not cross-compatible due to Microsoft’s arcane wireless protocols. A 3.5 mm audio cable covers it for older devices. Bluetooth connects it with handheld Switches, Android and iOS phones and smart TVs. A USB-A dongle makes it compatible with PCs, PlayStation consoles and docked Switches. One excellent feature of the Astro A30 Wireless is that it can connect to just about any system in your house. That's fitting, since the A30 Wireless is, in theory, easy to carry and wear outside of the house. While the headset doesn't really provide enough bass for hardcore music aficionados, the songs sounded more than good enough for everyday listening. I also listened to tracks from Flogging Molly, Old Crow Medicine Show, The Rolling Stones and G.F. Watching an episode of Bob's Burgers, the characters' voices came through loud and clear. Similarly, the device sounded excellent for music and other multimedia. The headset did an excellent job of balancing voicework, sound effects and music, whether I was slicing through hordes of demons or building up a medieval city. While the A30 Wireless is heavier on treble than bass, this works well for most games. Whether I was playing via USB or Bluetooth, the soundscape was rich and immediate. I tested the A30 Wireless with a variety of PC and console titles, including Nioh and Assassin's Creed Valhalla on the PS5, Age of Empires IV and Diablo Immortal on PC, Live A Live on the Switch and Final Fantasy Dimensions on Android. When it comes to in-game performance, Astro headsets generally excel, and the A30 Wireless is no exception. I was always able to adjust the A30 Wireless to approximately the right position, but I didn't like that I had no real way to tell. This is especially true since the A30 Wireless comes with a carrying case, and you'll have to make the headset as small as possible in order to fit inside. On the other hand, the adjustable headband doesn't have any notches or numbers, so finding a consistent fit is difficult. The earcups felt sufficiently plush, and created a tight seal without making my ears sweat. I wore the headset for a few hours at a time during each gaming or work session, and never felt any discomfort, even with glasses on. The Astro A30 Wireless feels good to wear most of the time, although I wish it were a little easier to get a good fit. It doesn’t automatically link with volume in Windows, Android, PlayStation or Switch, which means you’ll constantly have to fiddle with two different adjustment settings. I’d often hit the nub over and over, unsure whether my media was actually getting louder, until it would suddenly reach an uncomfortable volume. The volume increments are also absolutely tiny. This protuberance can control everything from volume to chatmix, but it’s easy to click the wrong way. The control nub is what I found most frustrating about the A30 Wireless. This makes it tough to use the headset without taking it off to monitor the power and pairing modes. Furthermore, the pairing notifications are incredibly loud and obnoxious, and you can’t adjust their volume you can only decide whether you want them on, or off completely. But the power and Bluetooth buttons on the right one feel identical, so it will take some practice to pick out the correct control. There’s nothing egregiously wrong with the left earcup.
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